IDG Publication Schedule

Past and Future IDG Reports

Throughout the year, IDG publishes a broad range of syndicated research reports for its subscription-based clients. The sample list below highlights some of the insights made available on a regular basis; while some of these reports are occasionally made available for individual purchase, the majority of our syndicated research is reserved for subscribers.

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Available IDG Reports

The below IDG reports are available for access to IDG Research subscribers. Visit the store to become a subscriber and to review additional reports available for individual purchase and download.

Publication DateReportTopic(s)DescriptionTOC
28 Jul 2008H1 2008 Global Forecast Update
North America
Western Europe
Japan

This 35-page forecast update, provided exclusively to IDG subscribers, offers an updated global video game market forecast based on sales and industry trends from the first half of 2008. Also included are an analysis of the North American, European, and Japanese markets with key forward-looking developments in each.

26 Jun 2008Technology of Interactive Entertainment: Future Hardware Capabilities and Trends
Industry Trends

This 28-page report reviews prospects for future hardware capabilities and trends in the console and handheld video game markets. IDG interviewed dozens of game developers and publishers around the globe to answer important questions about the future potential and impact of a variety of technology trends.

Table of Contents - Technology of Interactive Entertainment.pdf
14 May 2008Global Video Game Markets - May 2008
North America
Western Europe
Japan

This 228-page annual report reviews and forecasts the global video game hardware and software markets through 2012, including North America, Western Europe and Japan. This reference report includes unit and value forecasts, pricing trends, retailer profiles for all major markets, and a profile of the global distribution business.

Table of Contents - May 2008 Global Video Game Markets.pdf
6 Feb 2008Economics of Game Publishing: 2007 Year in Review
Economics

This 18-page report analyzes the video game software market to address critical questions for publishers: How is the current generation of software performing and what are its growth prospects? With development costs higher than ever, is the growth in the overall software market sufficient to ensure profitability levels that are similar to those of the prior cycle, especially given finite shelf space? How can game publishing be optimally managed across platforms to ensure success through the sweet spot of the cycle?

17 Dec 2007Holiday 2007 Video Game Market Update
North America
Western Europe
Japan
Industry Trends

This subscriber-only report offers a macro analysis of global video game industry trends, including the impact of the lengthening of the traditional console cycle and its impact on the third party publishing business model. Updated detailed forecasts for North America, Western Europe and Japan through 2011 are included.

26 Oct 2007Latin America Video Game Market Assessment
Latin America

This 94-slide presentation provides an executive overview of the structure and size of the video game markets in Mexico, Brazil, Chile, Argentina and other South American markets. With no reliable retail tracking services in the region to provide point-of-sale data, these informal markets are often viewed as difficult to estimate or forecast. IDG's research methodology closes this gap through extensive relationships with retailers, publishers, and distributors with oeprations in these key emerging markets.

20 Aug 2007PC and Video Game Markets in Latin America
Latin America

This research study provides profiles, historical sales and sales forecasts for the video game hardware and software markets in Mexico, Brazil, Argentina and Chile. Using IDG proprietary data from retail and distribution contacts throughout the region, this report provides an in-depth look at the tremendous growth of the market from 2000 through 2009.

August 2007 - Latin America - Table of Contents.pdf
15 Aug 2007PC and Video Games Market Update: North America, Europe and Japan, Q2 2007
North America
Western Europe
Japan

This subscriber-only report provides a quarterly update for the PC and video game hardware and software markets in North America, Western Europe, and Japan, based on sales performance for the first half of 2007.

27 Apr 2007PC and Video Game Markets in North America, Europe and Japan
North America
Western Europe
Japan

This annual report covers the PC and console games markets in the United States, Canada, the United Kingdom, France, Germany, Austria, Switzerland, Portugal, Spain, Italy, Benelux and Nordic region. Added in the 2007 edition are full coverage of Japan and Mexico. Also included are hardware and software sales and installed base projections through 2010; retailer and distributor profiles; retail market shares; and US video game advertising spend.

Table of Contents - Global Markets 2007.pdf
16 Mar 2007Q1'07 Market Forecast Update, North America / Western Europe / Japan
North America
Western Europe
Japan

This subscriber-only research publication provides early access to IDG's global hardware and software forecast figures, reflecting performance of the 2006 launch of Nintendo Wii and Sony PlayStation 3 consoles. These reports also include IDG's first forecast report for the Japanese hardware and software market.

21 Nov 2006Economics of Game Publishing in the Next Generation
Economics

Rising development costs, the proliferation of alternative revenue models and online distribution options, and the continued growth of casual games are causing many companies to redefine the underlying economic models for game development and publishing. This report examines each of these issues, and includes different business models for various publishing scenarios.

29 Sep 2006Q3'06 Market Forecast Update, North America and Western Europe
North America
Western Europe

This subscriber-only research publication provides quarterly updates to IDG's global hardware and software forecast figures, based on continuing developments in the industry.

7 Jul 2006PC and Video Game Markets in Australia and New Zealand
Australia

With combined software and hardware revenues of more than $600 million, Australasia has matured into a significant game market. This report covers the current and future market prospects for interactive entertainment in Australia and New Zealand, including gamer demographics, console market shares, company profiles, and coverage of the distribution and retail network.

Table of Contents - Australia NZ 2006.pdf
20 Apr 2006PC and Video Game Markets in North America and Europe
North America
Western Europe

This 290-page report covers the PC and console games markets in the United States, Canada, the United Kingdom, France, Germany, Austria, Switzerland, Portugal, Spain, Italy, Benelux and Nordic region. Also included are hardware and software sales and installed base projections through 2010; retailer and distributor profiles; retail market shares; and US video game advertising spend.

Table of Contents - NAM EUR April 2006.pdf
10 Mar 2006Building a Holistic View of the US PC Games Market
North America

Despite declining performance of packaged goods PC games at retail, IDG believes the market for PC gaming is growing, and is isolated from transition cycle challenges faced by console and handheld platforms. This 18-page report provides a review of PC software packaged goods and expands it to include MMOGs, casual games, and new forms of distribution.

Table of Contents - Holistic US PC Market 2006.pdf
21 Sep 2005PC and Video Game Markets in North America, Europe and Japan: Q3 2005
North America
Western Europe
Japan

This 100-page report covers the PC and console games markets in the United States, the United Kingdom, France, Germany and Japan. Also included are hardware and software sales and installed base projections through 2010; retailer and distributor profiles; retail market shares; and US video game advertising spend.

Table of Contents - NAM EUR JAP Q3 2005.pdf
26 Aug 2005Casual Games Market
Casual Games

This 33-page report explores market size and business models for casual games and examines the leading portals and publishers, the casual games value chain and barriers and drivers to growth.

26 May 2005E3 Commentary, May 2005
Industry Trends

This PDF highlights major announcements at E3 and the impact on the next-generation market, HDTV adoption in Europe, the growing competition in the handheld space and the future outlook for the games industry.

20 Apr 2005PC and Video Game Markets in North America and Europe
North America
Western Europe

This is a 330-page report on the PC and console games markets in the United States, Canada, the United Kingdom, France, Germany, Austria, Switzerland, Portugal, Spain, Italy, Benelux and Nordic region. Also included are hardware and software sales and installed base projections through 2010; retailer and distributor profiles; retail market shares; and US video game advertising spend.

Table of Contents - NAM EUR Apr 2005.pdf
7 Mar 2005Economics of Game Development and Publishing, 2005
Economics

This report takes a look at the effect of increasing development costs on the viability of the standard publishing business model. This publication also includes business models for different scenarios of non-licensed console/PC titles at varying price points.